
The video also shows a plethora of other smaller changes to Malenia and how she fights against the player before any patches were implemented, most of which add more difficulty and frustrations for players to overcome. In phase two we also get to see that the clone attack doesn't add scarlet rot build-up and that Malenia uses the Aenoia attack far more frequently than she does now. Also shown was the recently datamined "old" Waterfowl Dance that has an air of pure elegance to it.

Malenia would also block your attacks far more frequently than she does now and she seemed especially adept at blocking consecutive attacks that players may have thrown at her. Malenia's combos were also slightly different in the unpatched version of Elden Ring. Before patches Malenia was far more aggressive in phase one of the fight, hounding players with her different combos, hoping to obliterate their health bar. The video (which can be seen above) shows us the differences between Malenia before and after patches. But with no DLC yet announced, it may be a while - if at all - before we know what those colosseums are truly for.Malenia is known for being a tough boss to beat Granted, that still leaves many questions unanswered - were the colosseums, for instance, intended for PvP play or perhaps a multi-part PvE quest spanning the kingdom? - but, as Sekiro Dubi notes in their video, the Ritual Shield Talisman found outside the Leyndell Colosseum may provide another clue, revealing as it does that the colosseums were once used as a place for ritual combat held in honour of the Erdtree way back in the Lands Between's past, before the age of King Consort Radagon.Ĭould that, then, suggest future DLC for Elden Ring that'll whisk players back through time to the point when the colosseums were once in use? Given that Dark Souls 1, 2, 3, and Bloodborne have all dabbled in a spot of temporal relocation for their post-launch expansions, it's not a particularly far-fetched theory. It's not entirely clear what capacity these were intended to be used in but given their names - Gladiator Large and Old Lion of Arena - they were presumably intended to do battle at one point, either against each other or the player, rising up via the two lifts on either side of the area.Įlden Ring for dummies: All Your Questions Answered!
ELDEN RING DATAMINE SERIES
At one point, for instance, the Leyndell Colosseum was clearly intended as a notable destination, given that a Site of Grace can be found along a torch-lit corridor (somewhat curiously referred to as the "return point Bonfire Reception desk" in the game's code) just beyond the building's entrance.įrom there, players can follow a winding series of corridors out into the arena itself, below which Sekiro Dubi discovered two unused enemies. Using the DSMapStudio map editor and file references to the Leyndell Colosseum, Elden Ring dataminer Sekiro Dubi has now reconstructed the location as originally intended, uncovering a few more of it secrets along the way.

And while the discovery lead some to theorise the arenas could be intended for PvP play at some future point, a fresh delve has suggested there maybe a little more going on.Įxploring Sekiro Dubi's reconstruction of the Leyndell Colosseum. They're imposing things on the outside, and McDonald's initial boundary break video revealed, somewhat surprisingly given their impenetrable nature, that FromSoftware hadn't skimped on their innards either.īy following a series of intricate passageways beyond one of the colosseum's closed doors, McDonald emerged in a vast arena overlooked by a lavishly rendered viewing area. Last month, prominent Soulsborne dataminer Lance McDonald offered Elden Ring fans an intriguing peek behind the Lands Between's conspicuosly sealed colosseum doors, and now, a fresh delve inside has revealed more of what developer FromSoftware may have had planned for the currently dormant structures during development.Įlden Ring players will no doubt be familiar with the gargantuan colosseums that lie at three points on the map - one just beyond Stormveil Bridge, another jutting out from Caelid's coastline, and a third set high above Leyndell, Royal Capital.
